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This is taken from https://www.dicebreaker.com/categories/board-game/how-to/board-game-types-explained with some notes by me!
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Board games with no theme at all, or what theme is offered is so disconnected from the actual experience of playing that it might as well not be there. Draughts and Go are the purest examples of abstracts, while chess - with its set of named pieces and suggestion of historical warfare - is relatively thematic by the standards of the category.
Examples:Â Draughts, chess, Go, Tak, Shobu, Hive, Santorini, Azul and its sequels.
Board games with some form of map or board defining a space that players compete to dominate, usually through adding their own pieces to regions or areas or removing opponents’ pieces. Sometimes the control can come through denying access to areas rather than taking them yourself - it could be argued that Scrabble is an example of the genre!
Examples:Â Small World, Risk, Nanty Narking, Blood Rage.
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Campaign board games are defined by individual plays following a series of connected scenarios, where the actions and outcome of one scenario will usually affect the next. Legacy board games are a specific type of campaign game where your choices and actions cause you to make permanent (often physical) changes to the game and its components, such as applying stickers to the board or tearing up cards, often providing a one-time experience.
Examples:Â Gloomhaven, Pandemic Legacy, Charterstone, Betrayal Legacy.
Each player starts with their own identical deck of cards, but alters it during play, with more powerful cards being added to the deck and less powerful ones removed. Deckbuilders are sometimes conflated with deck construction games such as trading card games, with the difference being that in deckbuilders the act of creating and customising your deck is part of the core gameplay experience, instead of something that usually happens away from the table between plays.
Examples:Â Dominion, Star Realms, Undaunted: Normandy, Harry Potter: Hogwarts Battle.
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A type of board game where the players use different decks of cards to play, constructed prior to the game from a large pool of options, according to specific rules. There are two main distribution models: trading or collectible card games sell booster pack products with a randomised set of cards in each, while living card games and expandable deck games provide a fixed set of cards in each expansion. (Living card game applies specifically to such games produced by Fantasy Flight Games, which has trademarked the term.)
Examples:Â Magic: The Gathering, Android: Netrunner, Marvel Champions, Arkham Horror: The Card Game.